Raise a living skyscraper. Stack homes, offices, and nightlife. Residents ride the lift, spend cash, and leave if the wait is too long.
Drag to pan, pinch or wheel to zoom.
Pick a room, then tap an empty bay beside the shaft.
Weekdays fill offices. Weekends fill shops.
Tower desk
How the spire runs
Each hour, residents walk or ride. They sleep at home, work in offices, eat in cafes, and spend in shops. Rent posts at midnight. Rooms wear down; repair them or mood falls.
The elevator is the bottleneck. Upgrade it when queues form. Grade rises with height, population, facilities, and mood — unlocking new room types.
Random notices hit each dawn: rush hours, VIP stays, outages. Build a clinic and a lobby that can swallow the crowd.